Nov 04, 2007, 10:44 PM // 22:44 | #1 |
Ascalonian Squire
Join Date: Nov 2007
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"most eligible"
What's a good build for PUGs in Prophecies? I'm thinking probably monk (everybody loves a healer, unless GW is vastly different from most games), but comboed with what?
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Nov 04, 2007, 10:49 PM // 22:49 | #2 |
Desert Nomad
Join Date: Dec 2006
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Mesmer's a good monk secondary, as the inspiration line provides good energy management and interrupt protection. Quite a lot of good monk builds don't require any secondary at all, though, so it's not a pivotal choice.
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Nov 04, 2007, 11:24 PM // 23:24 | #3 |
Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
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monks are definitely the #1 concern in PUGs. Warrior or dervish tanks are also a good idea and most people look for an ele in order to nuke.Of course every class can help a ton if it is played correctly.
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Nov 05, 2007, 12:53 AM // 00:53 | #4 |
Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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If you want to PuG....
Warrior Elementalist Monk Necromancer If you want to own: Paragon Monk Necromancer Ritualist |
Nov 05, 2007, 02:05 AM // 02:05 | #5 |
Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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If you want to PUGs:
Warrior Elementalist Monk Necromancer If you don't care about PUGs: everything else |
Nov 05, 2007, 06:13 AM // 06:13 | #6 | |
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Although with Dslash/SY!/FGJ and such, warrior can probably go on the second list too.
__________________
And the heavens shall tremble. |
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Nov 05, 2007, 06:24 AM // 06:24 | #7 | |
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Good PUGs hardly exist anymore, and it's best you find a guild or group of friends that will accompany you in your adventures. |
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Nov 05, 2007, 07:00 AM // 07:00 | #8 |
Administrator
Join Date: Jun 2006
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Unless you're a Warrior (for tanking), an Ele (for killing), or Monk (for healing), most PuGs don't think much of you. Just grab some henchies and pwn stuff imo. Of course if you're lucky enough to be in a good guild with good people, you can travel around with them.
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Nov 05, 2007, 07:03 AM // 07:03 | #9 | |
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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__________________
And the heavens shall tremble. |
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Nov 05, 2007, 08:14 AM // 08:14 | #10 |
Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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If I'm running the PUG I look for Mesmer first, monk second. That being because I'm usually playing a Monk. If I'm not on my Monk or my Ritualist, then I flip the other of those two.
The last thing I look for is warriors, because there are just too many of them. Last of all is a Wa/Mo combo - I'll only consider them if the zone doesn't offer up anything else. I'd take a second mesmer, not yet at proper level, before a Wa/Mo. Wa/Mo's tend to do more harm than good. Be wary of them casting things like Heal Area while in melee, or Healing Breeze. They also tend to over-aggro... But... a lot of less experienced players undervalue Mesmers, so you might find it hard to get into PUGs with one until you get further into the game. In my opinion they are the most dangerous member of a team. Mesmer's don't tend to kill, but they put pressure like nothing else in the game. Mesmer's go straight for the off-switch, leaving the target just standing there like a dead log. Early on in GW, try a monk if you want groups easily. Once you start to join more experienced players, go for Mesmer. Oh, and good PUGs do exist. I find them quite common. The more I PUG the more I realize this. I'll get a poor PUG often enough, but most of them turn out to be not at all bad, and some of them end up quite good. The more you PUG, the better you will get at it - so the further you get in the game, the more likely the people willing to PUG that far in have more experience doing it. Last edited by arcady; Nov 05, 2007 at 08:18 AM // 08:18.. |
Nov 05, 2007, 08:20 AM // 08:20 | #11 |
Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I still see people asking for MMs. So I'd say a necro for a lot of areas.
Except this is for Prophecies and the fire islands aren't for MMs. |
Nov 05, 2007, 08:27 AM // 08:27 | #12 |
Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Fire Islands is Prophesies endgame. By the time a player gets that far, they'll have a lot of other ways to tool hat necromancer, and the months of play to know how to do so.
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Nov 05, 2007, 11:22 AM // 11:22 | #13 |
Ascalonian Squire
Join Date: Nov 2007
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My primary character has a less than optimal build (E/R), but she already has a group who's fine with that. But for my next character I wanted to go with a build that won't have troubles finding new groups to play with, hence wanting an "eligible" build. So thanks for the advice .
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Nov 05, 2007, 11:57 AM // 11:57 | #14 | |
Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Nov 05, 2007, 12:05 PM // 12:05 | #15 | |
Academy Page
Join Date: Sep 2006
Location: In the land of the horny gollochs.
Guild: To Rise From The Ashes [Rise]
Profession: R/W
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Nov 05, 2007, 12:10 PM // 12:10 | #16 |
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Why would you want to PuG? You'll have much more fun staying as far away from them as possible!
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Nov 05, 2007, 12:21 PM // 12:21 | #17 | |
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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As to the OP, take whatever class you like the taste of, it generally boils down to this: -Groups that don't have the imagination to acknowledge that for example: a ranger, makes a lot of difference in a PvE team are bad, so you don't want to end up with those. -Groups that DO have the imagination have a tendency to be less bad/good, so they are more likely to get the job done. |
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Nov 05, 2007, 12:44 PM // 12:44 | #18 |
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Fine
The best profession is Not Mesmer (TM). |
Nov 05, 2007, 03:19 PM // 15:19 | #19 |
Ascalonian Squire
Join Date: Nov 2007
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I've picked up Monk for my 2nd character. I really like the feel of playing one so far, and with Smiting Prayers I can still solo without getting my butt kicked.
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Nov 05, 2007, 03:52 PM // 15:52 | #20 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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